Evee’s Thoughts On Blizzard’s New Direction For Raiding
The first of the refinements being made is that we’re combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn’t apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.
We’re designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we’ll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They’ll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.
Quite frankly, I look at this and go…..
“Hmmm that’s different”
Mostly I’m just glad I won’t feel obligated to run both 10 and 25 man versions of a raid so I can get badges
Deep down I enjoy 10 mans more due to the intimacy and less drama.
BUT I raided in vanilla and despite the hassle of getting 40 people together I miss the epicness of killing C’thun with 39 other people
Personally I don’t if care 25 man raiding does die, as long as 10 mans are fun.
On another note, there will always be people that enjoy 25 mans over 10 mans, and until 10 mans offer better rewards 25 mans are not dying.